Hook system improvements
+ Allow assigning multiple hook types to a class. + Add hook types, that are executed (almost) on every occasion.
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2 changed files with 23 additions and 23 deletions
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@ -11,36 +11,35 @@ class HookMan:
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def __new__(cls):
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return reduce(lambda x, y: y(x), cls.hooks, super(HookMan, cls).__new__(cls))
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def execute_hooks(self, hook_type, *args, **kwargs):
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def execute_hooks(self, hook_type, isAdminAction=False, *args, **kwargs):
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if hook_type not in self.hooks:
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return
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for hook in self.hooks[hook_type]:
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print(f"Executing hook {hook.__name__}")
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hook_type = None
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if isAdminAction:
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admin_hooks = self.hooks["admin*"]
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else:
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admin_hooks = []
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for hook in \
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(lambda: self.hooks[hook_type] if hook_type in self.hooks else [])() \
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+ (lambda: self.hooks["*"] if "*" in self.hooks else [])() \
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+ admin_hooks:
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print(f"\tExecuting hook {hook.__name__}")
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try:
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hook()(*args, **kwargs)
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hook()(hook_type=hook_type, isAdminAction=isAdminAction, *args, **kwargs)
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except Exception as exc:
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raise HookException(exc)
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@classmethod
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def add_hook(cls, func, *args, **kwargs):
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"""Adds a hook."""
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hook_type = func.hook_type
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if hook_type in cls.hooks:
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cls.hooks[hook_type] = cls.hooks[hook_type] + [func]
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else:
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cls.hooks[hook_type] = [func]
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hook_types = func.hook_type
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for hook_type in hook_types:
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if hook_type in cls.hooks:
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cls.hooks[hook_type] = cls.hooks[hook_type] + [func]
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else:
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cls.hooks[hook_type] = [func]
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hook = HookMan()
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# @hook.add_hook
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# class example_hook:
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# """Example hook."""
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# hook_type = "player_login"
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#
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# def __call__(self, *args, **kwargs):
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# print("Hook player_login,", kwargs)
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#
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#
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hook.execute_hooks("player_login", hello="john")
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@ -11,8 +11,9 @@ hook = hook_system.hook
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class Login:
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# Different hook types are executed at different places.
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# In this case, the hook is executed when a user logs in.
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#
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# Check the documentation for more hook types.
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hook_type = "player_login"
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hook_type = ["player_login"]
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def __call__(self, *args, **kwargs):
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def __call__(self, hook_type, *args, **kwargs):
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print("LOGIN HOOK:", args, kwargs)
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