attempt keeping track/cache remote profiles locally again

also fixes logic error where we always say
we couldnt find the profile

Signed-off-by: strawberry <strawberry@puppygock.gay>
This commit is contained in:
strawberry 2024-03-04 19:51:00 -05:00 committed by June
parent b527ec4666
commit 465533d32b
2 changed files with 62 additions and 68 deletions

View file

@ -1,4 +1,5 @@
use crate::{service::pdu::PduBuilder, services, Error, Result, Ruma};
use std::sync::Arc;
use ruma::{
api::{
client::{
@ -7,13 +8,14 @@ use ruma::{
get_avatar_url, get_display_name, get_profile, set_avatar_url, set_display_name,
},
},
federation::{self, query::get_profile_information::v1::ProfileField},
federation,
},
events::{room::member::RoomMemberEventContent, StateEventType, TimelineEventType},
presence::PresenceState,
};
use serde_json::value::to_raw_value;
use std::sync::Arc;
use crate::{service::pdu::PduBuilder, services, Error, Result, Ruma};
/// # `PUT /_matrix/client/r0/profile/{userId}/displayname`
///
@ -113,39 +115,35 @@ pub async fn set_displayname_route(
pub async fn get_displayname_route(
body: Ruma<get_display_name::v3::Request>,
) -> Result<get_display_name::v3::Response> {
if (services().users.exists(&body.user_id)?)
&& (body.user_id.server_name() != services().globals.server_name())
{
if body.user_id.server_name() != services().globals.server_name() {
let response = services()
.sending
.send_federation_request(
body.user_id.server_name(),
federation::query::get_profile_information::v1::Request {
user_id: body.user_id.clone(),
field: Some(ProfileField::DisplayName),
field: None, // we want the full user's profile to update locally too
},
)
.await?;
/*
TODO: ignore errors properly?
// Create and update our local copy of the user
// these are `let _` because it's fine if we can't find these for the user.
// also these requests are sent on room join so dead servers will make room joins annoying again
let _ = services().users.create(&body.user_id, None);
let _ = services()
// Create and update our local copy of the user for only the fields we request for
if !services().users.exists(&body.user_id)? {
services().users.create(&body.user_id, None)?;
}
services()
.users
.set_displayname(&body.user_id, response.displayname.clone())
.await;
let _ = services()
.await?;
services()
.users
.set_avatar_url(&body.user_id, response.avatar_url)
.await;
let _ = services()
.set_avatar_url(&body.user_id, response.avatar_url.clone())
.await?;
services()
.users
.set_blurhash(&body.user_id, response.blurhash)
.await;
*/
.set_blurhash(&body.user_id, response.blurhash.clone())
.await?;
return Ok(get_display_name::v3::Response {
displayname: response.displayname,
@ -260,39 +258,35 @@ pub async fn set_avatar_url_route(
pub async fn get_avatar_url_route(
body: Ruma<get_avatar_url::v3::Request>,
) -> Result<get_avatar_url::v3::Response> {
if (services().users.exists(&body.user_id)?)
&& (body.user_id.server_name() != services().globals.server_name())
{
if body.user_id.server_name() != services().globals.server_name() {
let response = services()
.sending
.send_federation_request(
body.user_id.server_name(),
federation::query::get_profile_information::v1::Request {
user_id: body.user_id.clone(),
field: Some(ProfileField::AvatarUrl),
field: None, // we want the full user's profile to update locally as well
},
)
.await?;
/*
TODO: ignore errors properly?
// Create and update our local copy of the user
// these are `let _` because it's fine if we can't find these for the user.
// also these requests are sent on room join so dead servers will make room joins annoying again
let _ = services().users.create(&body.user_id, None);
let _ = services()
if !services().users.exists(&body.user_id)? {
services().users.create(&body.user_id, None)?;
}
services()
.users
.set_displayname(&body.user_id, response.displayname)
.await;
let _ = services()
.set_displayname(&body.user_id, response.displayname.clone())
.await?;
services()
.users
.set_avatar_url(&body.user_id, response.avatar_url.clone())
.await;
let _ = services()
.await?;
services()
.users
.set_blurhash(&body.user_id, response.blurhash.clone())
.await;
*/
.await?;
return Ok(get_avatar_url::v3::Response {
avatar_url: response.avatar_url,
@ -315,9 +309,7 @@ pub async fn get_avatar_url_route(
pub async fn get_profile_route(
body: Ruma<get_profile::v3::Request>,
) -> Result<get_profile::v3::Response> {
if (services().users.exists(&body.user_id)?)
&& (body.user_id.server_name() != services().globals.server_name())
{
if body.user_id.server_name() != services().globals.server_name() {
let response = services()
.sending
.send_federation_request(
@ -329,25 +321,23 @@ pub async fn get_profile_route(
)
.await?;
/*
TODO: ignore errors properly?
// Create and update our local copy of the user
// these are `let _` because it's fine if we can't find these for the user.
// also these requests are sent on room join so dead servers will make room joins annoying again
let _ = services().users.create(&body.user_id, None);
let _ = services()
if !services().users.exists(&body.user_id)? {
services().users.create(&body.user_id, None)?;
}
services()
.users
.set_displayname(&body.user_id, response.displayname.clone())
.await;
let _ = services()
.await?;
services()
.users
.set_avatar_url(&body.user_id, response.avatar_url.clone())
.await;
let _ = services()
.await?;
services()
.users
.set_blurhash(&body.user_id, response.blurhash.clone())
.await;
*/
.await?;
return Ok(get_profile::v3::Response {
displayname: response.displayname,