refactor more of admin code, add unfinished fsck command

Signed-off-by: strawberry <strawberry@puppygock.gay>
This commit is contained in:
strawberry 2024-04-20 17:59:54 -04:00 committed by June
parent 7cbe82668b
commit 6b28bd5ae7
8 changed files with 219 additions and 191 deletions

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use clap::Subcommand;
use ruma::{EventId, RoomId, ServerName};
#[allow(clippy::module_inception)]
pub(crate) mod debug;
#[cfg_attr(test, derive(Debug))]
#[derive(Subcommand)]
pub(crate) enum DebugCommand {
/// - Get the auth_chain of a PDU
GetAuthChain {
/// An event ID (the $ character followed by the base64 reference hash)
event_id: Box<EventId>,
},
/// - Parse and print a PDU from a JSON
///
/// The PDU event is only checked for validity and is not added to the
/// database.
///
/// This command needs a JSON blob provided in a Markdown code block below
/// the command.
ParsePdu,
/// - Retrieve and print a PDU by ID from the conduwuit database
GetPdu {
/// An event ID (a $ followed by the base64 reference hash)
event_id: Box<EventId>,
},
/// - Attempts to retrieve a PDU from a remote server. Inserts it into our
/// database/timeline if found and we do not have this PDU already
/// (following normal event auth rules, handles it as an incoming PDU).
GetRemotePdu {
/// An event ID (a $ followed by the base64 reference hash)
event_id: Box<EventId>,
/// Argument for us to attempt to fetch the event from the
/// specified remote server.
server: Box<ServerName>,
},
/// - Gets all the room state events for the specified room.
///
/// This is functionally equivalent to `GET
/// /_matrix/client/v3/rooms/{roomid}/state`, except the admin command does
/// *not* check if the sender user is allowed to see state events. This is
/// done because it's implied that server admins here have database access
/// and can see/get room info themselves anyways if they were malicious
/// admins.
///
/// Of course the check is still done on the actual client API.
GetRoomState {
/// Room ID
room_id: Box<RoomId>,
},
/// - Sends a federation request to the remote server's
/// `/_matrix/federation/v1/version` endpoint and measures the latency it
/// took for the server to respond
Ping {
server: Box<ServerName>,
},
/// - Forces device lists for all local and remote users to be updated (as
/// having new keys available)
ForceDeviceListUpdates,
/// - Change tracing log level/filter on the fly
///
/// This accepts the same format as the `log` config option.
ChangeLogLevel {
/// Log level/filter
filter: Option<String>,
/// Resets the log level/filter to the one in your config
#[arg(short, long)]
reset: bool,
},
}