Hot-Reloading Refactor
Signed-off-by: Jason Volk <jason@zemos.net>
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212 changed files with 5679 additions and 4206 deletions
161
src/admin/debug/mod.rs
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161
src/admin/debug/mod.rs
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use clap::Subcommand;
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use ruma::{events::room::message::RoomMessageEventContent, EventId, RoomId, ServerName};
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use self::debug_commands::{
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change_log_level, force_device_list_updates, get_auth_chain, get_pdu, get_remote_pdu, get_remote_pdu_list,
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get_room_state, memory_stats, parse_pdu, ping, resolve_true_destination, sign_json, verify_json,
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};
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use crate::Result;
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pub(crate) mod debug_commands;
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#[cfg_attr(test, derive(Debug))]
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#[derive(Subcommand)]
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pub(crate) enum DebugCommand {
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/// - Get the auth_chain of a PDU
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GetAuthChain {
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/// An event ID (the $ character followed by the base64 reference hash)
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event_id: Box<EventId>,
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},
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/// - Parse and print a PDU from a JSON
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///
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/// The PDU event is only checked for validity and is not added to the
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/// database.
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///
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/// This command needs a JSON blob provided in a Markdown code block below
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/// the command.
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ParsePdu,
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/// - Retrieve and print a PDU by ID from the conduwuit database
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GetPdu {
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/// An event ID (a $ followed by the base64 reference hash)
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event_id: Box<EventId>,
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},
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/// - Attempts to retrieve a PDU from a remote server. Inserts it into our
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/// database/timeline if found and we do not have this PDU already
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/// (following normal event auth rules, handles it as an incoming PDU).
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GetRemotePdu {
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/// An event ID (a $ followed by the base64 reference hash)
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event_id: Box<EventId>,
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/// Argument for us to attempt to fetch the event from the
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/// specified remote server.
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server: Box<ServerName>,
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},
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/// Same as `get-remote-pdu` but accepts a codeblock newline delimited list
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/// of PDUs and a single server to fetch from
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GetRemotePduList {
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/// Argument for us to attempt to fetch all the events from the
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/// specified remote server.
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server: Box<ServerName>,
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/// If set, ignores errors, else stops at the first error/failure.
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#[arg(short, long)]
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force: bool,
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},
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/// - Gets all the room state events for the specified room.
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///
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/// This is functionally equivalent to `GET
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/// /_matrix/client/v3/rooms/{roomid}/state`, except the admin command does
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/// *not* check if the sender user is allowed to see state events. This is
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/// done because it's implied that server admins here have database access
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/// and can see/get room info themselves anyways if they were malicious
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/// admins.
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///
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/// Of course the check is still done on the actual client API.
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GetRoomState {
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/// Room ID
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room_id: Box<RoomId>,
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},
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/// - Sends a federation request to the remote server's
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/// `/_matrix/federation/v1/version` endpoint and measures the latency it
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/// took for the server to respond
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Ping {
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server: Box<ServerName>,
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},
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/// - Forces device lists for all local and remote users to be updated (as
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/// having new keys available)
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ForceDeviceListUpdates,
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/// - Change tracing log level/filter on the fly
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///
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/// This accepts the same format as the `log` config option.
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ChangeLogLevel {
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/// Log level/filter
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filter: Option<String>,
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/// Resets the log level/filter to the one in your config
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#[arg(short, long)]
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reset: bool,
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},
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/// - Verify json signatures
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///
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/// This command needs a JSON blob provided in a Markdown code block below
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/// the command.
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SignJson,
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/// - Verify json signatures
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///
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/// This command needs a JSON blob provided in a Markdown code block below
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/// the command.
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VerifyJson,
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/// - Runs a server name through conduwuit's true destination resolution
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/// process
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///
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/// Useful for debugging well-known issues
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ResolveTrueDestination {
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server_name: Box<ServerName>,
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#[arg(short, long)]
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no_cache: bool,
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},
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/// - Print extended memory usage
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MemoryStats,
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}
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pub(crate) async fn process(command: DebugCommand, body: Vec<&str>) -> Result<RoomMessageEventContent> {
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Ok(match command {
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DebugCommand::GetAuthChain {
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event_id,
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} => get_auth_chain(body, event_id).await?,
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DebugCommand::ParsePdu => parse_pdu(body).await?,
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DebugCommand::GetPdu {
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event_id,
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} => get_pdu(body, event_id).await?,
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DebugCommand::GetRemotePdu {
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event_id,
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server,
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} => get_remote_pdu(body, event_id, server).await?,
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DebugCommand::GetRoomState {
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room_id,
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} => get_room_state(body, room_id).await?,
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DebugCommand::Ping {
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server,
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} => ping(body, server).await?,
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DebugCommand::ForceDeviceListUpdates => force_device_list_updates(body).await?,
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DebugCommand::ChangeLogLevel {
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filter,
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reset,
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} => change_log_level(body, filter, reset).await?,
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DebugCommand::SignJson => sign_json(body).await?,
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DebugCommand::VerifyJson => verify_json(body).await?,
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DebugCommand::GetRemotePduList {
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server,
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force,
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} => get_remote_pdu_list(body, server, force).await?,
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DebugCommand::ResolveTrueDestination {
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server_name,
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no_cache,
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} => resolve_true_destination(body, server_name, no_cache).await?,
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DebugCommand::MemoryStats => memory_stats(),
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})
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}
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