delete unnecessary real_users_cache, fix overwriting push_target iter, add proper function for getting local active users in room

this `real_users_cache` cache seems weird, and i have no idea what
prompted its creation upstream. perhaps they did this because
sqlite was very slow and their rocksdb setup is very poor, so
a "solution" was to stick member counts in memory.
slow iterators, scanning, etc do not apply to conduwuit where
our rocksdb is extremely tuned, and i seriously doubt something
like this would have any real world net-positive performance impact.

also for some reason, there is suspicious logic where we
overwrite the entire push target collection.

both of these things could be a potential cause for receiving
notifications in rooms we've left.

Signed-off-by: strawberry <strawberry@puppygock.gay>
This commit is contained in:
strawberry 2024-06-04 01:13:43 -04:00
parent c1227340b3
commit c738c119f8
6 changed files with 30 additions and 58 deletions

View file

@ -309,21 +309,19 @@ impl Service {
let mut push_target = services()
.rooms
.state_cache
.get_our_real_users(&pdu.room_id)?;
.active_local_users_in_room(&pdu.room_id);
if pdu.kind == TimelineEventType::RoomMember {
if let Some(state_key) = &pdu.state_key {
let target_user_id = UserId::parse(state_key.clone()).expect("This state_key was previously validated");
if !push_target.contains(&target_user_id) {
let mut target = push_target.as_ref().clone();
target.insert(target_user_id);
push_target = Arc::new(target);
push_target.push(target_user_id);
}
}
}
for user in push_target.iter() {
for user in &push_target {
// Don't notify the user of their own events
if user == &pdu.sender {
continue;