rename some command types for consistency
Signed-off-by: Jason Volk <jason@zemos.net>
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parent
a552321287
commit
eded585f79
2 changed files with 8 additions and 8 deletions
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@ -51,9 +51,9 @@ pub struct CommandInput {
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}
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pub type Completer = fn(&str) -> String;
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pub type Handler = fn(Arc<crate::Services>, CommandInput) -> HandlerResult;
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pub type HandlerResult = Pin<Box<dyn Future<Output = CommandResult> + Send>>;
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pub type CommandResult = Result<CommandOutput, Error>;
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pub type Handler = fn(Arc<crate::Services>, CommandInput) -> HandlerFuture;
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pub type HandlerFuture = Pin<Box<dyn Future<Output = HandlerResult> + Send>>;
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pub type HandlerResult = Result<CommandOutput>;
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pub type CommandOutput = Option<RoomMessageEventContent>;
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const COMMAND_QUEUE_LIMIT: usize = 512;
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@ -173,7 +173,7 @@ impl Service {
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}
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}
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async fn process_command(&self, command: CommandInput) -> CommandResult {
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async fn process_command(&self, command: CommandInput) -> HandlerResult {
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let Some(services) = self
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.services
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.services
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