260 lines
7.9 KiB
Rust
260 lines
7.9 KiB
Rust
mod data;
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use std::{sync::Arc, time::Duration};
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use async_trait::async_trait;
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use conduit::{checked, debug, error, utils, Error, Result, Server};
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use futures_util::{stream::FuturesUnordered, StreamExt};
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use ruma::{
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events::presence::{PresenceEvent, PresenceEventContent},
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presence::PresenceState,
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OwnedUserId, UInt, UserId,
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};
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use serde::{Deserialize, Serialize};
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use tokio::{sync::Mutex, time::sleep};
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use self::data::Data;
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use crate::{globals, users, Dep};
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/// Represents data required to be kept in order to implement the presence
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/// specification.
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct Presence {
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state: PresenceState,
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currently_active: bool,
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last_active_ts: u64,
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status_msg: Option<String>,
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}
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impl Presence {
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#[must_use]
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pub fn new(state: PresenceState, currently_active: bool, last_active_ts: u64, status_msg: Option<String>) -> Self {
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Self {
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state,
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currently_active,
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last_active_ts,
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status_msg,
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}
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}
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pub fn from_json_bytes(bytes: &[u8]) -> Result<Self> {
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serde_json::from_slice(bytes).map_err(|_| Error::bad_database("Invalid presence data in database"))
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}
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pub fn to_json_bytes(&self) -> Result<Vec<u8>> {
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serde_json::to_vec(self).map_err(|_| Error::bad_database("Could not serialize Presence to JSON"))
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}
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/// Creates a PresenceEvent from available data.
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pub fn to_presence_event(&self, user_id: &UserId, users: &users::Service) -> Result<PresenceEvent> {
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let now = utils::millis_since_unix_epoch();
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let last_active_ago = if self.currently_active {
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None
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} else {
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Some(UInt::new_saturating(now.saturating_sub(self.last_active_ts)))
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};
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Ok(PresenceEvent {
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sender: user_id.to_owned(),
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content: PresenceEventContent {
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presence: self.state.clone(),
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status_msg: self.status_msg.clone(),
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currently_active: Some(self.currently_active),
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last_active_ago,
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displayname: users.displayname(user_id)?,
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avatar_url: users.avatar_url(user_id)?,
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},
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})
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}
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}
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pub struct Service {
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services: Services,
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pub db: Data,
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pub timer_sender: loole::Sender<(OwnedUserId, Duration)>,
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timer_receiver: Mutex<loole::Receiver<(OwnedUserId, Duration)>>,
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timeout_remote_users: bool,
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idle_timeout: u64,
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offline_timeout: u64,
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}
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struct Services {
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server: Arc<Server>,
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globals: Dep<globals::Service>,
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users: Dep<users::Service>,
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}
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#[async_trait]
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impl crate::Service for Service {
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fn build(args: crate::Args<'_>) -> Result<Arc<Self>> {
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let config = &args.server.config;
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let idle_timeout_s = config.presence_idle_timeout_s;
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let offline_timeout_s = config.presence_offline_timeout_s;
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let (timer_sender, timer_receiver) = loole::unbounded();
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Ok(Arc::new(Self {
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services: Services {
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server: args.server.clone(),
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globals: args.depend::<globals::Service>("globals"),
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users: args.depend::<users::Service>("users"),
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},
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db: Data::new(&args),
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timer_sender,
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timer_receiver: Mutex::new(timer_receiver),
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timeout_remote_users: config.presence_timeout_remote_users,
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idle_timeout: checked!(idle_timeout_s * 1_000)?,
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offline_timeout: checked!(offline_timeout_s * 1_000)?,
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}))
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}
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async fn worker(self: Arc<Self>) -> Result<()> {
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let mut presence_timers = FuturesUnordered::new();
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let receiver = self.timer_receiver.lock().await;
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loop {
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debug_assert!(!receiver.is_closed(), "channel error");
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tokio::select! {
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Some(user_id) = presence_timers.next() => self.process_presence_timer(&user_id)?,
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event = receiver.recv_async() => match event {
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Err(_e) => return Ok(()),
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Ok((user_id, timeout)) => {
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debug!("Adding timer {}: {user_id} timeout:{timeout:?}", presence_timers.len());
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presence_timers.push(presence_timer(user_id, timeout));
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},
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},
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}
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}
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}
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fn interrupt(&self) {
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if !self.timer_sender.is_closed() {
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self.timer_sender.close();
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}
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}
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fn name(&self) -> &str { crate::service::make_name(std::module_path!()) }
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}
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impl Service {
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/// Returns the latest presence event for the given user.
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#[inline]
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pub fn get_presence(&self, user_id: &UserId) -> Result<Option<PresenceEvent>> {
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if let Some((_, presence)) = self.db.get_presence(user_id)? {
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Ok(Some(presence))
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} else {
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Ok(None)
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}
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}
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/// Pings the presence of the given user in the given room, setting the
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/// specified state.
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pub fn ping_presence(&self, user_id: &UserId, new_state: &PresenceState) -> Result<()> {
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const REFRESH_TIMEOUT: u64 = 60 * 25 * 1000;
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let last_presence = self.db.get_presence(user_id)?;
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let state_changed = match last_presence {
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None => true,
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Some((_, ref presence)) => presence.content.presence != *new_state,
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};
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let last_last_active_ago = match last_presence {
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None => 0_u64,
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Some((_, ref presence)) => presence.content.last_active_ago.unwrap_or_default().into(),
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};
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if !state_changed && last_last_active_ago < REFRESH_TIMEOUT {
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return Ok(());
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}
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let status_msg = match last_presence {
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Some((_, ref presence)) => presence.content.status_msg.clone(),
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None => Some(String::new()),
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};
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let last_active_ago = UInt::new(0);
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let currently_active = *new_state == PresenceState::Online;
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self.set_presence(user_id, new_state, Some(currently_active), last_active_ago, status_msg)
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}
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/// Adds a presence event which will be saved until a new event replaces it.
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pub fn set_presence(
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&self, user_id: &UserId, state: &PresenceState, currently_active: Option<bool>, last_active_ago: Option<UInt>,
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status_msg: Option<String>,
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) -> Result<()> {
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let presence_state = match state.as_str() {
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"" => &PresenceState::Offline, // default an empty string to 'offline'
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&_ => state,
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};
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self.db
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.set_presence(user_id, presence_state, currently_active, last_active_ago, status_msg)?;
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if self.timeout_remote_users || self.services.globals.user_is_local(user_id) {
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let timeout = match presence_state {
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PresenceState::Online => self.services.server.config.presence_idle_timeout_s,
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_ => self.services.server.config.presence_offline_timeout_s,
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};
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self.timer_sender
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.send((user_id.to_owned(), Duration::from_secs(timeout)))
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.map_err(|e| {
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error!("Failed to add presence timer: {}", e);
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Error::bad_database("Failed to add presence timer")
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})?;
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}
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Ok(())
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}
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/// Removes the presence record for the given user from the database.
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///
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/// TODO: Why is this not used?
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#[allow(dead_code)]
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pub fn remove_presence(&self, user_id: &UserId) -> Result<()> { self.db.remove_presence(user_id) }
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/// Returns the most recent presence updates that happened after the event
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/// with id `since`.
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#[inline]
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pub fn presence_since(&self, since: u64) -> Box<dyn Iterator<Item = (OwnedUserId, u64, Vec<u8>)> + '_> {
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self.db.presence_since(since)
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}
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pub fn from_json_bytes_to_event(&self, bytes: &[u8], user_id: &UserId) -> Result<PresenceEvent> {
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let presence = Presence::from_json_bytes(bytes)?;
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presence.to_presence_event(user_id, &self.services.users)
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}
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fn process_presence_timer(&self, user_id: &OwnedUserId) -> Result<()> {
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let mut presence_state = PresenceState::Offline;
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let mut last_active_ago = None;
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let mut status_msg = None;
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let presence_event = self.get_presence(user_id)?;
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if let Some(presence_event) = presence_event {
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presence_state = presence_event.content.presence;
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last_active_ago = presence_event.content.last_active_ago;
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status_msg = presence_event.content.status_msg;
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}
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let new_state = match (&presence_state, last_active_ago.map(u64::from)) {
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(PresenceState::Online, Some(ago)) if ago >= self.idle_timeout => Some(PresenceState::Unavailable),
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(PresenceState::Unavailable, Some(ago)) if ago >= self.offline_timeout => Some(PresenceState::Offline),
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_ => None,
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};
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debug!(
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"Processed presence timer for user '{user_id}': Old state = {presence_state}, New state = {new_state:?}"
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);
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if let Some(new_state) = new_state {
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self.set_presence(user_id, &new_state, Some(false), last_active_ago, status_msg)?;
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}
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Ok(())
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}
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}
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async fn presence_timer(user_id: OwnedUserId, timeout: Duration) -> OwnedUserId {
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sleep(timeout).await;
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user_id
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}
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