continuwuity/src/service/rooms/event_handler/upgrade_outlier_pdu.rs
2025-02-02 10:08:30 +00:00

276 lines
7.3 KiB
Rust

use std::{borrow::Borrow, collections::BTreeMap, iter::once, sync::Arc, time::Instant};
use conduwuit::{
debug, debug_info, err, implement, trace,
utils::stream::{BroadbandExt, ReadyExt},
warn, Err, PduEvent, Result,
};
use futures::{future::ready, FutureExt, StreamExt};
use ruma::{
events::StateEventType,
state_res::{self, EventTypeExt},
CanonicalJsonValue, RoomId, ServerName,
};
use super::{get_room_version_id, to_room_version};
use crate::rooms::{
state_compressor::{CompressedState, HashSetCompressStateEvent},
timeline::RawPduId,
};
#[implement(super::Service)]
pub(super) async fn upgrade_outlier_to_timeline_pdu(
&self,
incoming_pdu: Arc<PduEvent>,
val: BTreeMap<String, CanonicalJsonValue>,
create_event: &PduEvent,
origin: &ServerName,
room_id: &RoomId,
) -> Result<Option<RawPduId>> {
// Skip the PDU if we already have it as a timeline event
if let Ok(pduid) = self
.services
.timeline
.get_pdu_id(&incoming_pdu.event_id)
.await
{
return Ok(Some(pduid));
}
if self
.services
.pdu_metadata
.is_event_soft_failed(&incoming_pdu.event_id)
.await
{
return Err!(Request(InvalidParam("Event has been soft failed")));
}
debug!("Upgrading to timeline pdu");
let timer = Instant::now();
let room_version_id = get_room_version_id(create_event)?;
// 10. Fetch missing state and auth chain events by calling /state_ids at
// backwards extremities doing all the checks in this list starting at 1.
// These are not timeline events.
debug!("Resolving state at event");
let mut state_at_incoming_event = if incoming_pdu.prev_events.len() == 1 {
self.state_at_incoming_degree_one(&incoming_pdu).await?
} else {
self.state_at_incoming_resolved(&incoming_pdu, room_id, &room_version_id)
.await?
};
if state_at_incoming_event.is_none() {
state_at_incoming_event = self
.fetch_state(origin, create_event, room_id, &incoming_pdu.event_id)
.await?;
}
let state_at_incoming_event =
state_at_incoming_event.expect("we always set this to some above");
let room_version = to_room_version(&room_version_id);
debug!("Performing auth check");
// 11. Check the auth of the event passes based on the state of the event
let state_fetch_state = &state_at_incoming_event;
let state_fetch = |k: &'static StateEventType, s: String| async move {
let shortstatekey = self.services.short.get_shortstatekey(k, &s).await.ok()?;
let event_id = state_fetch_state.get(&shortstatekey)?;
self.services.timeline.get_pdu(event_id).await.ok()
};
let auth_check = state_res::event_auth::auth_check(
&room_version,
&incoming_pdu,
None, // TODO: third party invite
|k, s| state_fetch(k, s.to_owned()),
)
.await
.map_err(|e| err!(Request(Forbidden("Auth check failed: {e:?}"))))?;
if !auth_check {
return Err!(Request(Forbidden("Event has failed auth check with state at the event.")));
}
debug!("Gathering auth events");
let auth_events = self
.services
.state
.get_auth_events(
room_id,
&incoming_pdu.kind,
&incoming_pdu.sender,
incoming_pdu.state_key.as_deref(),
&incoming_pdu.content,
)
.await?;
let state_fetch = |k: &'static StateEventType, s: &str| {
let key = k.with_state_key(s);
ready(auth_events.get(&key).cloned())
};
let auth_check = state_res::event_auth::auth_check(
&room_version,
&incoming_pdu,
None, // third-party invite
state_fetch,
)
.await
.map_err(|e| err!(Request(Forbidden("Auth check failed: {e:?}"))))?;
// Soft fail check before doing state res
debug!("Performing soft-fail check");
let soft_fail = match (auth_check, incoming_pdu.redacts_id(&room_version_id)) {
| (false, _) => true,
| (true, None) => false,
| (true, Some(redact_id)) =>
self.services
.state_accessor
.user_can_redact(&redact_id, &incoming_pdu.sender, &incoming_pdu.room_id, true)
.await?,
};
// 13. Use state resolution to find new room state
// We start looking at current room state now, so lets lock the room
trace!("Locking the room");
let state_lock = self.services.state.mutex.lock(room_id).await;
// Now we calculate the set of extremities this room has after the incoming
// event has been applied. We start with the previous extremities (aka leaves)
trace!("Calculating extremities");
let extremities: Vec<_> = self
.services
.state
.get_forward_extremities(room_id)
.map(ToOwned::to_owned)
.ready_filter(|event_id| {
// Remove any that are referenced by this incoming event's prev_events
!incoming_pdu.prev_events.contains(event_id)
})
.broad_filter_map(|event_id| async move {
// Only keep those extremities were not referenced yet
self.services
.pdu_metadata
.is_event_referenced(room_id, &event_id)
.await
.eq(&false)
.then_some(event_id)
})
.collect()
.await;
debug!(
"Retained {} extremities checked against {} prev_events",
extremities.len(),
incoming_pdu.prev_events.len()
);
let state_ids_compressed: Arc<CompressedState> = self
.services
.state_compressor
.compress_state_events(
state_at_incoming_event
.iter()
.map(|(ssk, eid)| (ssk, eid.borrow())),
)
.collect()
.map(Arc::new)
.await;
if incoming_pdu.state_key.is_some() {
debug!("Event is a state-event. Deriving new room state");
// We also add state after incoming event to the fork states
let mut state_after = state_at_incoming_event.clone();
if let Some(state_key) = &incoming_pdu.state_key {
let shortstatekey = self
.services
.short
.get_or_create_shortstatekey(&incoming_pdu.kind.to_string().into(), state_key)
.await;
let event_id = &incoming_pdu.event_id;
state_after.insert(shortstatekey, event_id.clone());
}
let new_room_state = self
.resolve_state(room_id, &room_version_id, state_after)
.await?;
// Set the new room state to the resolved state
debug!("Forcing new room state");
let HashSetCompressStateEvent { shortstatehash, added, removed } = self
.services
.state_compressor
.save_state(room_id, new_room_state)
.await?;
self.services
.state
.force_state(room_id, shortstatehash, added, removed, &state_lock)
.await?;
}
// 14. Check if the event passes auth based on the "current state" of the room,
// if not soft fail it
if soft_fail {
debug!("Soft failing event");
let extremities = extremities.iter().map(Borrow::borrow);
self.services
.timeline
.append_incoming_pdu(
&incoming_pdu,
val,
extremities,
state_ids_compressed,
soft_fail,
&state_lock,
)
.await?;
// Soft fail, we keep the event as an outlier but don't add it to the timeline
self.services
.pdu_metadata
.mark_event_soft_failed(&incoming_pdu.event_id);
warn!("Event was soft failed: {incoming_pdu:?}");
return Err!(Request(InvalidParam("Event has been soft failed")));
}
// Now that the event has passed all auth it is added into the timeline.
// We use the `state_at_event` instead of `state_after` so we accurately
// represent the state for this event.
trace!("Appending pdu to timeline");
let extremities = extremities
.iter()
.map(Borrow::borrow)
.chain(once(incoming_pdu.event_id.borrow()));
let pdu_id = self
.services
.timeline
.append_incoming_pdu(
&incoming_pdu,
val,
extremities,
state_ids_compressed,
soft_fail,
&state_lock,
)
.await?;
// Event has passed all auth/stateres checks
drop(state_lock);
debug_info!(
elapsed = ?timer.elapsed(),
"Accepted",
);
Ok(pdu_id)
}