Sweaty-Launcher/Model/LauncherConfig.cs

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2.1 KiB
C#
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2023-02-11 02:19:10 +00:00
using CommunityToolkit.Mvvm.ComponentModel;
using Newtonsoft.Json;
using Panuon.WPF;
using System.Collections.ObjectModel;
using System.IO;
using static Org.BouncyCastle.Math.EC.ECCurve;
namespace Launcher.Model
{
public enum ProxyType
{
OFFICIAL,
PRIVATE,
PROXY_ONLY
}
public partial class LauncherConfig : ObservableObject
{
public static LauncherConfig Load(string file)
{
if (File.Exists(file))
{
var content = File.ReadAllText(file);
return JsonConvert.DeserializeObject<LauncherConfig>(content) ?? new LauncherConfig();
}
else
{
return new LauncherConfig();
}
}
public void Save(string file)
{
File.WriteAllText(file, JsonConvert.SerializeObject(this));
}
//public GameInfo GameInfo { get; set; }
//public ProxyType ProxyType { get; set; }
//public ObservableCollection<ServerItem> Servers { get; set; }
public bool DebugMode { get; set; }
public string Language { get; set; }
public string BgUrl { get; set; } = "https://i0.hdslb.com/bfs/new_dyn/be2c9d48dfa1e57161609e693b48982a401742377.png";
private GameInfo gameInfo;
private ProxyType pType;
public ProxyType ProxyType
{
get { return pType; }
set { SetProperty(ref pType, value); }
}
public GameInfo GameInfo
{
get { return gameInfo; }
set { SetProperty(ref gameInfo, value); }
}
private int selectedSrvIndex;
public int SelectedSrvIndex
{
get { return selectedSrvIndex; }
set { SetProperty(ref selectedSrvIndex , value); }
}
private ObservableCollection<ServerItem> servers = new ObservableCollection<ServerItem>();
public ObservableCollection<ServerItem> Servers
{
get { return servers; }
set { SetProperty(ref servers, value); }
}
}
}