mirror of
https://github.com/casksteven/Sweaty-Launcher.git
synced 2024-06-24 21:09:27 +00:00
68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using Launcher.Common;
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using Launcher.Model;
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using Microsoft.Win32;
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using System.IO;
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using System.Windows;
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using System.Windows.Input;
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namespace Launcher.ViewModel
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{
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internal class SettingVM : ObservableObject
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{
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public static SettingVM Instacne = new SettingVM();
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public SettingVM()
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{
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if (LauncherConfig == null)
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{
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LauncherConfig = new LauncherConfig();
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}
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}
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public LauncherConfig LauncherConfig
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{
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get { return App.launcherConfig; }
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set { SetProperty(ref App.launcherConfig, value); }
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}
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public ICommand SearchGameFileCommand => new RelayCommand(SearchGameFile);
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public ICommand SetGameExePathCommand => new RelayCommand(SetGameExePath);
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public void SearchGameFile()
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{
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LauncherConfig.GameInfo = new GameInfo(GameHelper.GameRegReader.GetGameExePath());
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if (File.Exists(LauncherConfig.GameInfo.GameExePath))
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{
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MessageBox.Show(string.Format(Properties.Resources.tip_serach_succ,LauncherConfig.GameInfo.GameExeFolder));
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}
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else
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{
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MessageBox.Show(Properties.Resources.tip_search_err);
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}
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}
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private void SetGameExePath()
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{
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OpenFileDialog openFileDialog = new OpenFileDialog();
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openFileDialog.Filter = "原神游戏程序(YuanShen.exe)|YuanShen.exe|原神游戏程序(GenshinImpact.exe)|GenshinImpact.exe";
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openFileDialog.Multiselect = false;
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if (openFileDialog.ShowDialog() == true)
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{
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LauncherConfig.GameInfo = new GameInfo(openFileDialog.FileName);
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}
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}
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}
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}
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