using Launcher.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace Launcher.Control { /// /// ServerEditControl.xaml 的交互逻辑 /// public partial class ServerEditControl : UserControl { public static ServerEditControl instance; public static void Show() { instance.Visibility =Visibility.Visible; } public ServerEditControl() { InitializeComponent(); instance = this; } private void Button_Click(object sender, RoutedEventArgs e) { Visibility = Visibility.Collapsed; } public ServerItem ServerItem { get { return (ServerItem)GetValue(ServerItemProperty); } set { SetValue(ServerItemProperty, value); } } // Using a DependencyProperty as the backing store for ServerItem. This enables animation, styling, binding, etc... public static readonly DependencyProperty ServerItemProperty = DependencyProperty.Register("ServerItem", typeof(ServerItem), typeof(ServerEditControl), new PropertyMetadata(null)); private void Button_Click_1(object sender, RoutedEventArgs e) { Visibility = Visibility.Collapsed; } } }