[Entry] Hook first module factory to init bundle
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1 changed files with 20 additions and 10 deletions
18
src/entry.ts
18
src/entry.ts
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@ -1,15 +1,25 @@
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import { ClientInfoManager } from "@lib/native";
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import { after } from "@lib/patcher";
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// This logs in the native logging implementation, e.g. logcat
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console.log("Hello from Vendetta!");
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import(".").then((m) => m.default()).catch((e) => {
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console.log(e?.stack ?? e.toString());
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async function initBundle() {
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try {
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await import(".").then(i => i.default());
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} catch (e: any) {
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console.error(e?.stack ?? e?.toString());
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alert([
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"Failed to load Vendetta!\n",
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`Build Number: ${ClientInfoManager.Build}`,
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// @ts-expect-error, replaced in build script
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`Vendetta: ${__vendettaVersion}`,
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e?.stack || e.toString(),
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e?.stack ?? e?.toString(),
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].join("\n"));
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});
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}
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}
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// Discord iOS 178.0 (43557) introduced some changes that caused our bundle to load too early, resulting in the app crashing.
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// As a workaround, we hook into the factory function of the first module that loads after the bundle to init the bundle.
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// This delays our bundle initialization to a certain point where window.modules is ready.
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after("factory", Object.values(window.modules).find(m => m.factory), initBundle, true);
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