[Init] Implement error dialog for failed mod loading (#37)
* [Main] Implement error dialog for failed mod loading * [Main] Initialize Vendetta from entry.js
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3 changed files with 38 additions and 25 deletions
39
src/index.ts
39
src/index.ts
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@ -7,29 +7,22 @@ import initFixes from "@lib/fixes";
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import logger from "@lib/logger";
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import windowObject from "@lib/windowObject";
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// This logs in the native logging implementation, e.g. logcat
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console.log("Hello from Vendetta!");
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export default async () => {
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// Load everything in parallel
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const unloads = await Promise.all([
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patchLogHook(),
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patchAssets(),
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patchCommands(),
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initFixes(),
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initSettings(),
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]);
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(async () => {
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try {
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// Load everything in parallel
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const unloads = await Promise.all([
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patchLogHook(),
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patchAssets(),
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patchCommands(),
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initFixes(),
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initSettings(),
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]);
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// Assign window object
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window.vendetta = await windowObject(unloads);
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// Assign window object
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window.vendetta = await windowObject(unloads);
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// Once done, load plugins
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unloads.push(await initPlugins());
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// Once done, load plugins
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unloads.push(await initPlugins());
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// We good :)
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logger.log("Vendetta is ready!");
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} catch (e: any) {
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alert(`Vendetta failed to initialize... ${e.stack || e.toString()}`);
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}
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})();
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// We good :)
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logger.log("Vendetta is ready!");
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}
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