Sweaty-Launcher/Properties/Resources.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="about_desp" xml:space="preserve">
<value>+ 支持的版本:3.1, 3.2, 3.2.50, 3.3, 与 gc-toolkit/RSAPatch 保持同步。</value>
</data>
<data name="btn_running" xml:space="preserve">
<value>正在运行</value>
</data>
<data name="btn_searchgame" xml:space="preserve">
<value>自动搜索</value>
</data>
<data name="btn_selectgame" xml:space="preserve">
<value>手动选择</value>
</data>
<data name="btn_startgame" xml:space="preserve">
<value>开始游戏</value>
</data>
<data name="btn_startproxy" xml:space="preserve">
<value>开启代理</value>
</data>
<data name="btn_stopproxy" xml:space="preserve">
<value>关闭代理</value>
</data>
<data name="cb_enabledebug" xml:space="preserve">
<value>开启调试</value>
</data>
<data name="cb_usehttp" xml:space="preserve">
<value>使用http</value>
</data>
<data name="cm_add" xml:space="preserve">
<value>添加</value>
</data>
<data name="cm_del" xml:space="preserve">
<value>删除</value>
</data>
<data name="cm_edit" xml:space="preserve">
<value>编辑</value>
</data>
<data name="cm_export" xml:space="preserve">
<value>导出到剪贴板</value>
</data>
<data name="cm_import" xml:space="preserve">
<value>从剪贴板导入</value>
</data>
<data name="h_about" xml:space="preserve">
<value>关于</value>
</data>
<data name="h_develop" xml:space="preserve">
<value>开发</value>
</data>
<data name="h_general" xml:space="preserve">
<value>常规</value>
</data>
<data name="h_serveredit" xml:space="preserve">
<value>服务器编辑</value>
</data>
<data name="h_servers" xml:space="preserve">
<value>可用服务器:</value>
</data>
<data name="nav_about" xml:space="preserve">
<value>关于</value>
</data>
<data name="nav_home" xml:space="preserve">
<value>主页</value>
</data>
<data name="nav_setting" xml:space="preserve">
<value>设置</value>
</data>
<data name="repo1" xml:space="preserve">
<value>[感谢]:https://github.com/34736384/RSAPatch</value>
</data>
<data name="repoinfo" xml:space="preserve">
<value>[开源地址]:https://github.com/gc-toolkit/Launcher</value>
</data>
<data name="tab_official" xml:space="preserve">
<value>官方</value>
</data>
<data name="tab_private" xml:space="preserve">
<value>私有</value>
</data>
<data name="tab_proxyonly" xml:space="preserve">
<value>仅代理</value>
</data>
<data name="tbtip_bgurl" xml:space="preserve">
<value>背景图片</value>
</data>
<data name="tbtip_gamepath" xml:space="preserve">
<value>游戏路径</value>
</data>
<data name="tb_ok" xml:space="preserve">
<value>确定</value>
</data>
<data name="tip_alreadyrunning" xml:space="preserve">
<value>已经有一个启动器在运行</value>
</data>
<data name="tip_correctgamepath" xml:space="preserve">
<value>请设置正确的游戏路径!</value>
</data>
<data name="tip_crash_title" xml:space="preserve">
<value>崩溃了</value>
</data>
<data name="tip_exp_succ" xml:space="preserve">
<value>导出成功!</value>
</data>
<data name="tip_imp_err" xml:space="preserve">
<value>导入失败!</value>
</data>
<data name="tip_imp_succ" xml:space="preserve">
<value>导入成功!</value>
</data>
<data name="tip_nostart" xml:space="preserve">
<value>现在不能开始游戏!</value>
</data>
<data name="tip_privatekey" xml:space="preserve">
<value>PrivateKey,为空则禁用</value>
</data>
<data name="tip_publickey" xml:space="preserve">
<value>PublicKey,为空则选择割草机的key</value>
</data>
<data name="tip_reqaddone" xml:space="preserve">
<value>请至少添加并选择一个服务器!</value>
</data>
<data name="tip_reqselectone" xml:space="preserve">
<value>请选择一个服务器!</value>
</data>
<data name="tip_search_err" xml:space="preserve">
<value>搜索失败,注册表中没有相关信息!</value>
</data>
<data name="tip_selectone" xml:space="preserve">
<value>选择一个服务器</value>
</data>
<data name="tip_serach_succ" xml:space="preserve">
<value>已找到位于{0}的游戏文件!</value>
</data>
<data name="tip_setcfg" xml:space="preserve">
<value>请先设置 游戏目录 和 游戏版本!</value>
</data>
<data name="tip_srvname" xml:space="preserve">
<value>服务器名称</value>
</data>
<data name="t_advanced" xml:space="preserve">
<value>高级</value>
</data>
</root>