mirror of
https://github.com/casksteven/Sweaty-Launcher.git
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261 lines
No EOL
10 KiB
XML
261 lines
No EOL
10 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="about_desp" xml:space="preserve">
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<value>+ 支持的版本:3.1, 3.2, 3.2.50, 3.3, 与 gc-toolkit/RSAPatch 保持同步。</value>
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</data>
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<data name="btn_running" xml:space="preserve">
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<value>正在运行</value>
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</data>
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<data name="btn_searchgame" xml:space="preserve">
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<value>自动搜索</value>
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</data>
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<data name="btn_selectgame" xml:space="preserve">
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<value>手动选择</value>
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</data>
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<data name="btn_startgame" xml:space="preserve">
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<value>开始游戏</value>
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</data>
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<data name="btn_startproxy" xml:space="preserve">
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<value>开启代理</value>
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</data>
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<data name="btn_stopproxy" xml:space="preserve">
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<value>关闭代理</value>
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</data>
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<data name="cb_enabledebug" xml:space="preserve">
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<value>开启调试</value>
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</data>
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<data name="cb_usehttp" xml:space="preserve">
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<value>使用http</value>
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</data>
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<data name="cm_add" xml:space="preserve">
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<value>添加</value>
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</data>
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<data name="cm_del" xml:space="preserve">
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<value>删除</value>
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</data>
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<data name="cm_edit" xml:space="preserve">
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<value>编辑</value>
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</data>
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<data name="cm_export" xml:space="preserve">
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<value>导出到剪贴板</value>
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</data>
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<data name="cm_import" xml:space="preserve">
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<value>从剪贴板导入</value>
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</data>
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<data name="h_about" xml:space="preserve">
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<value>关于</value>
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</data>
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<data name="h_develop" xml:space="preserve">
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<value>开发</value>
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</data>
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<data name="h_general" xml:space="preserve">
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<value>常规</value>
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</data>
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<data name="h_serveredit" xml:space="preserve">
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<value>服务器编辑</value>
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</data>
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<data name="h_servers" xml:space="preserve">
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<value>可用服务器:</value>
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</data>
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<data name="nav_about" xml:space="preserve">
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<value>关于</value>
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</data>
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<data name="nav_home" xml:space="preserve">
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<value>主页</value>
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</data>
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<data name="nav_setting" xml:space="preserve">
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<value>设置</value>
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</data>
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<data name="repo1" xml:space="preserve">
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<value>[感谢]:https://github.com/34736384/RSAPatch</value>
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</data>
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<data name="repoinfo" xml:space="preserve">
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<value>[开源地址]:https://github.com/gc-toolkit/Launcher</value>
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</data>
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<data name="tab_official" xml:space="preserve">
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<value>官方</value>
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</data>
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<data name="tab_private" xml:space="preserve">
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<value>私有</value>
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</data>
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<data name="tab_proxyonly" xml:space="preserve">
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<value>仅代理</value>
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</data>
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<data name="tbtip_bgurl" xml:space="preserve">
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<value>背景图片</value>
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</data>
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<data name="tbtip_gamepath" xml:space="preserve">
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<value>游戏路径</value>
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</data>
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<data name="tb_ok" xml:space="preserve">
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<value>确定</value>
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</data>
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<data name="tip_alreadyrunning" xml:space="preserve">
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<value>已经有一个启动器在运行</value>
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</data>
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<data name="tip_correctgamepath" xml:space="preserve">
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<value>请设置正确的游戏路径!</value>
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</data>
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<data name="tip_crash_title" xml:space="preserve">
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<value>崩溃了</value>
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</data>
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<data name="tip_exp_succ" xml:space="preserve">
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<value>导出成功!</value>
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</data>
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<data name="tip_imp_err" xml:space="preserve">
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<value>导入失败!</value>
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</data>
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<data name="tip_imp_succ" xml:space="preserve">
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<value>导入成功!</value>
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</data>
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<data name="tip_nostart" xml:space="preserve">
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<value>现在不能开始游戏!</value>
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</data>
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<data name="tip_privatekey" xml:space="preserve">
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<value>PrivateKey,为空则禁用</value>
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</data>
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<data name="tip_publickey" xml:space="preserve">
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<value>PublicKey,为空则选择割草机的key</value>
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</data>
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<data name="tip_reqaddone" xml:space="preserve">
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<value>请至少添加并选择一个服务器!</value>
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</data>
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<data name="tip_reqselectone" xml:space="preserve">
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<value>请选择一个服务器!</value>
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</data>
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<data name="tip_search_err" xml:space="preserve">
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<value>搜索失败,注册表中没有相关信息!</value>
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</data>
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<data name="tip_selectone" xml:space="preserve">
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<value>选择一个服务器</value>
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</data>
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<data name="tip_serach_succ" xml:space="preserve">
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<value>已找到位于{0}的游戏文件!</value>
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</data>
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<data name="tip_setcfg" xml:space="preserve">
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<value>请先设置 游戏目录 和 游戏版本!</value>
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</data>
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<data name="tip_srvname" xml:space="preserve">
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<value>服务器名称</value>
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</data>
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<data name="t_advanced" xml:space="preserve">
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<value>高级</value>
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</data>
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</root> |