Sweaty-Launcher/Control/ServerEditControl.xaml.cs
2023-02-10 21:19:10 -05:00

61 lines
1.6 KiB
C#

using Launcher.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Launcher.Control
{
/// <summary>
/// ServerEditControl.xaml 的交互逻辑
/// </summary>
public partial class ServerEditControl : UserControl
{
public static ServerEditControl instance;
public static void Show()
{
instance.Visibility =Visibility.Visible;
}
public ServerEditControl()
{
InitializeComponent();
instance = this;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Visibility = Visibility.Collapsed;
}
public ServerItem ServerItem
{
get { return (ServerItem)GetValue(ServerItemProperty); }
set { SetValue(ServerItemProperty, value); }
}
// Using a DependencyProperty as the backing store for ServerItem. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ServerItemProperty =
DependencyProperty.Register("ServerItem", typeof(ServerItem), typeof(ServerEditControl), new PropertyMetadata(null));
private void Button_Click_1(object sender, RoutedEventArgs e)
{
Visibility = Visibility.Collapsed;
}
}
}